FLEET SIMULATION · 6 TEAMS · 10–60 PLAYERS

The colonyis running out.Keep exploring?

Six teams share a fleet with a common survival goal and competing glory metrics. Every team chooses: go farther and risk everything, or conserve and trust someone else delivers.

Format
Fleet of 6 teams
Duration
2–2.5 hrs
Players
10–60
Skill
Strategic thinking
Resource Paradox — fleet map and resource levels

Quick answer

Resource Paradox is Tryitowl's scarcity simulation: teams compete for limited resources while shared outcomes still matter — revealing hoarding, collaboration, and prioritisation instincts when nobody gets everything they want.

Resources are finite. The mission isn't.

73%

of leadership teams cite resource constraints as their #1 strategic pressure

cost of over-extending vs. holding position in ambiguous conditions

6

teams in the fleet — six interpretations of “we're all in this together”

The simulation doesn't tell you to collaborate. It shows what happens when you don't — and lets the maths argue.

Most resource training focuses on prioritisation frameworks. They rarely capture another team making a live decision that affects yours without asking.

Resource Paradox runs six teams in one fleet: shared survival, competing glory. Explore deeper for a better find — or conserve and hope rivals deliver? The answer changes by round three.

How the session runs

Structured phases keep energy and learning tight — from brief through play to debrief.

Phase 1

You Have Full Tanks

Fleet briefing, maps, first exploration choices. Everything still feels like preference — constraints haven't bitten.

Abundance mindset

Phase 2

The Numbers Are Real Now

Resources fall; some teams strike deposits; collective survival threshold becomes visible. Transfer requests open — often too late.

Scarcity · Coalitions

Phase 3

Individual Glory or Fleet Survival

Last push: full commitment wins the leaderboard; conservative play may keep the fleet alive. Debrief names which optimiser the room chose.

Reckoning

Sample fleet decisions

  • Option: Near sector — moderate find, conserve.
  • Option: Far sector — glory play.

    Consequence: Miss and you may strand the mission and teams you didn't help.

  • Option: Hold — transfer 30% to a critical team.

    Consequence: Builds fleet survival; lowers your headline score.

Roles in each team

Commander

Final exploration calls; holds the mission brief.

Navigator

Route map and sector risk — information others lack.

Resource officer

Live fuel and supply — sees true depletion rate.

Comms lead

Broadcasts and transfer requests; decides what's shared.

Science officer

Deposit probability — data holder, not sole decider.

Fleet liaison

First to know when trust across teams frays.

Fleet and team telemetry

Fleet survival

Collective threshold

Team resource level

Fuel / supply

Individual team score

Deposits vs. peers

Collaboration index

Transfers & responses

Patterns in the debrief

The Hoarder

Never transfers; may survive alone while the fleet bleeds.

The Explorer

High variance — boom or bust; makes the conversation.

The Collaborator

Reads the fleet board; transfers with intent.

The Free rider

Lets others save the fleet while chasing personal score — gets named.

Facilitator debrief

  1. When did you first look at the fleet board instead of your team view?
  2. When a team asked for transfer — instinct vs. actual move?
  3. Round 3: glory or survival — what drove you?
  4. Where does this dynamic exist in your real organisation?
  5. One change to how your team allocates resources next quarter — named.

Also in the experience

  • Facilitator dashboard and debrief-ready artefacts
  • Device-based play — hybrid and in-room friendly

Frequently asked questions

What is the Resource Paradox simulation?

A competitive-collaborative simulation where teams allocate scarce resources across rounds with partially aligned incentives. Winning locally can lose collectively — the tension is deliberate.

What behaviours does Resource Paradox surface?

Resource hoarding, silent assumptions about fairness, negotiation under time pressure, and whether leaders protect their unit or optimise for the enterprise outcome.

When should L&D use Resource Paradox?

Cross-functional offsites, leadership cohorts discussing enterprise prioritisation, and teams recovering from siloed planning cycles. Pairs well before OKR or budget conversations.

Let's talk about your team

Book a facilitated session — we'll match group size, format, and outcomes to the right simulation.

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